Hi, I meant to discuss this much earlier, but I must have never posted it earlier. So, I ended up going to the meeting with Perfect Parallel at Buffalo Game Space. It was a lot of fun. I met a musician, a lawyer, a graphic designer, another CIO and another intern. It was especially informative because it seems like, when the two games that came up were judged, the professional game designers in the audience were able to point out points in the two developed games might have affected sales. For example, in the isometric game presented, it was pointed out that the original turn based gaming style may not be conducive to sales in game play. All in all, it felt like an expanded version of DMA club.
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